AI Insights · Timothy · April 2021
Q1 2021 Performance of Top iOS Golf Games in Europe
Sensor Tower's analysis of the top five golf games on iOS unveils their performance in Europe for the first quarter of 2021. Trends in downloads, revenue, and active users are highlighted for each app.
In the first quarter of 2021, golf enthusiasts across Europe engaged with their favorite digital pastime on iOS devices. Sensor Tower provides a comprehensive look at how the top five golf games performed during this period.
Golf Clash, published by Electronic Arts, saw its revenue fluctuate, peaking at around $346K in mid-March. Downloads showed an upward trend towards the end of the quarter, with a rise to nearly 8K. Meanwhile, weekly active users experienced a gradual decline from approximately 29K to 22K.
Zynga Inc.'s Golf Rival - Multiplayer Game maintained a steady revenue stream, with notable spikes, reaching up to $84K in late March. Downloads varied, with a peak at over 15K in early January, and active users hovered around the 60K to 70K range throughout the quarter.
Miniclip.com’s Golf Battle generated revenue with a high point of approximately $34K at the end of January, but a declining trend in downloads was observed, ending the quarter at around 25K. The game's weekly active users started at roughly 440K and saw a slight decrease to 377K by the end of March.
WGT Golf, from WGT, showed consistent revenue with a peak at nearly $26K in early March. Downloads remained stable around 4K to 5K, while active users showed some fluctuation, ending the quarter at about 22K.
Finally, Ultimate Golf!, also from Miniclip.com, witnessed its revenue peak at around $22K in early March. Downloads reached their highest at over 14K in early March, with weekly active users peaking at approximately 67K in the same period but ended the quarter with a lower count of around 49K.
For more detailed insights and analytics, Sensor Tower's platform offers an in-depth look at the app performance data and trends shaping the mobile landscape.